Category:Weapons

Weapons are bonuses you get when you level up. Each of them has particular stats and damage range, and can be helpful or hindering in different occasions.

During fights, your brute may randomly take out a weapon and start attacking using it. The weapon stats are applied as soon as your brute takes out the weapon. A weapon is lost until the end of the fight if and only if:
 * 1) the brute is hit by a brute with the skill Sabotage when the weapon is in the inventory;
 * 2) the weapon is replaced by a fake by the skill Saboteur, and then taken out;
 * 3) the weapon is disarmed by the opponent when the brute is hit;
 * 4) the weapon is disarmed by the skill Iron Head when the brute hits the opponent by melee or the opponent blocks the attack;
 * 5) the brute switches to another weapon;
 * 6) the brute throws any non-ranged weapon towards the opponent;
 * 7) the brute drops their weapon and rushes forward to use Hammer.
 * 8) the brute drops their weapon to steal the opponent's weapon with Thief.

The stats change only at the end of the current turn if the brute is disarmed - they retain any stats until turn end even if disarmed midway through it.

Weapon Types

 * Fast: Fast weapons have high Combo Rate and Speed.
 * Heavy: Heavy weapons tend to do a lot of damage and have high Accuracy against blocking but in exchange, most of them lower Speed and have low Accuracy against dodging and some also have low Combo Rate, Block Rate and Dodge Rate. The skill Bodybuilder increases speed of heavy weapons by 25%. Heavy weapons are not necessarily blunt.
 * Ranged: Ranged weapons can only be thrown at your opponent, but unlike the rest of the weapons, you can throw them indefinitely.
 * Sharp: Sharp weapons get a 50% added damage bonus by having the skill Weapons Master.
 * Blunt: Blunt weapons deal 30% less damage if the opponent has the skill Lead Skeleton. Blunt weapons are not neccessarily heavy.

Weapon Range
Weapons with shorter range cannot counter those with longer range, while weapons with longer range has a higher Counter Rate when facing shorter ranged weapons. For example, a brute wielding a knife (range 0) cannot counter a brute wielding a hatchet (range 1) no matter how high the Counter Rate is, while the chance of being countered is higher. Weapon range values vary from 0 to 2 for different weapons. Ranged weapons and fist have 0 range by default.